You also don’t want to take too long closing, as they can play more Nexus pings to chip away at your health total. The deck doesn’t do much early, but make sure you can block Fearsome for when Swain eventually comes down. Swain’s power will slowly wear down your Nexus, so beware of entering this fight at too low of an HP threshold. None of the fights are particularly challenging, and the opponents don’t have good answers to a large buffed-up unit. While his power will guarantee the opponent will always have a 1-drop unit, it doesn’t matter too much. Things start picking up in difficulty when you go up against Gangplank. All attach units give the unit they attach to a keyword, which will buff them, and post Reputation level 8 all your units will have Fated which will give them an additional +1|+1. My favorite power for Yuumi is Evolution (Give allies +1|+1 for each keyword they have). Officer Backup (Game Start: Summon a Sting Officer) is probably the best one since the unit is Elusive and Flashbomb Traps can kill weaker units. Generally, any power that gives you additional board presence for free is solid to take early, as it gives you early blockers, and potential Attach targets. Once again, be careful about Powers that trigger when you summon a unit, such as Welcome Gifts (When you summon an ally, grant it a random keyword), as your Attach units won’t trigger them. However, when choosing a starting Power you don’t have much to go on, and should try to go for some generic synergy. Powers you choose along the way should be tuned according to the bosses you are facing in your adventures and the exact contents of the deck at that point. Overall, the rare powers are a bit niche and rarely shine on Yuumi, while simply granting stats and keywords trough Attach is incredibly powerful. The other keyword items are also okay, but Regeneration and Overwhelm are probably the two best ones for Yuumi to enhance her ally.įor the rare items, Caulfield’s Warhammer (+2|+1) and Jaurim’s Fist (+1|+2) allow Yuumi to become even more of a stat-booster, but should be combined with a keyword power rather than picked up as standalone powers.Ĭrownguard Inheritance (When I level up, Rally) is powerful, but often a bit slow since without extra shenanigans it would take at least 3 attacking turns to level her. If you want to end the game faster with the scaling stats, then The Troll King’s Crusher (Overwhelm) can be great for punching through damage. One of my favorite items to pair with Yuumi is Warmog’s Armor (Regeneration), which helps your carries stay out of range of removal and trades.Įven if your unit is hard to remove, it can still be chump blocked. Also, items with summon effects such as Lost Chapter (When I’m summoned, refill you spell mana) aren’t good for her for the reasons we’ve covered above. She doesn’t have any natural keywords besides Attach. Yuumi is a bit unique in her Relic item choices compared to other champions in Path of Champions. You begin every battle with an extra mana gem. You have a 5% additional chance to find Epic Items. When you target a Fated ally, grant it additional +1|+1. You have a 10% additional chance to find Rare Items.īegin each adventure with a random Rare Item on a card in your deck.Īllies have Fated. You earn 10% additional gold during adventures.īegin every adventure with 1 Revive. Upgrade to a slot for a Rare or Common Relic Item. You have a 10% additional chance to find Rare Powers. Complete adventures to gain Reputation and unlock your champion’s potential!īegin every adventure with a Giant’s Belt (+0 | +2).īegin every adventure with an extra 50 gold.īegin every adventure with 2 additional Rerolls.īegin each adventure with a random Common Item on a card in your deck.
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